Visual Jams Documentation

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Audio-reactivity

This is footage of the first time I connected my sound card to one of the musician's sound card so I could get the exact data from their device. They were using Ableton Live. It was fascinating to see with such a simple abstract pattern the different intricacies of the layers of their music.

Exploring Analog Audio-reactivity

This got me thinking how could I bring the audio-reactivity concept with analog instruments like trumpets or percussions? So I also had an output of an external microphone close to their stage.

Beginning of interactivity with movements

For this jam, I experimented with real-time visuals responding to multiple inputs. The result was a dynamic interplay between sound and imagery, creating an immersive experience. With a webcam I made the dancers see themself on the projection wall, then I composited their silhouettes with my visuals.

Developping movement interactivity

This was my first attempt at using the motion sensor Kinect, which is way more accurate and allows you to play with 3 dimensions and textures. On this video, the kinect was connected to my computer with the network system NDI.

Beginning of interactive performance

I ended up familiarising myself with the Kinect and be able to use it in performance with real-time compositing on Touchdesigner. It was very moving to see the emphasis on the dancers from different angles. It makes it even more alive.

Analog compositing

After starting to become comfortable with real-time compositing techniques, one of my goal was to pursue in this direction with analog animation. I explored in many different ways but started with the good old 70s VJ technique: the liquid lights.